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#2
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their not there
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#3
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Some Nice screenies there.
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__________________
![]() Concept Disclaimer: Please remember that ideas expressed in public by the RenWerX Development Team are their personal ideas unless they are marked as an "Official" idea. |
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#4
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thanks for the update. I like the assets (inv, sonar, station). I was hoping to see more weapons/vehicles/ etc but oh well. interior to deep impact looks pretty good but those terrains look rough!!
________ vaporgenie reviews ________ How to roll a blunt Last edited by dienasty : 04-16-2011 at 11:51 AM. |
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#5
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The terrains are great..
The screenies are awesome.. This Team Rocks! Keep up the good work boys.. more more more! I will go scouting for a Texture artist now too.... off I go on my broom.....
__________________
Renwerx Lead RecruiterConcept Disclaimer: Please remember that ideas expressed in public by the RenWerX Development Team are their personal ideas unless they are marked as an "Official" idea. Although we are interacting with the community to help create the Ascension we all want, no features are guaranteed to make it into Ascension, unless a feature is expressly stated as "Guaranteed to be in Ascension". I only have a small say in what will go into Ascension. Xfire=badazzbiotchBadazz |
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#6
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A update since like what Nov? Whole new section of screenshots? Wowzers. May I ask, how do the stations work? Do you go into it and pick what you want? (T1) or pick before you buy style? (T2) or of course Ascension's new style for that?
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#7
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The reason for the lack of full updates since November is because we are now using the blog system to keep everyone current on the happenings of Ascension. So actual full blown news updates wont be happening every month. We went to the blog system because its easier for everyone to post what they want and full blown news updates take a lot of time to put together that could better be spent on the games development. (The current one took about 6 hours to put together from start to finish)
@Whoever, we are trying to refrain from telling people about specific in game mechanics at this point because we are still tinkering with them and just because things are one way now doesn't mean they will be that way in the final release. |
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#8
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__________________
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#9
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Woo nade is cool. I like the rotating ammo.
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#10
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Graphics look choppy to me
I dont know how far you guys are in with fine tuning the graphics but they just seem low-def to me Also the skins for people dont even look like humans which is kinda weird but as long as the game play is smooth [as it was like with t2] im happy |
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#11
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Ok i'm gonna ask this again. Where can I find the blogs? I've spent hors looking for em and can't find em, WHERE ARE THEY!!!??!?!??!?!?!!?!1111111 5555555???
__________________
The flying bullet down the Pass, That whistles clear: "All flesh is grass." Rudyard Kipling.
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#12
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Um ... http://renwerx.com/blog.cgi
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#13
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Quote:
Quote:
![]() Also the text in the bottom of my signature "My RenWerX Blog" links to my individual blog.
__________________
Concept Disclaimer: Please remember that ideas expressed in public by the RWX Dev Team are their personal ideas unless marked as "Official". Although we are interacting with the community to help create the Ascension we all want, no features are guaranteed to make it into Ascension. My RenWerX Blog | If you are interested in hosting an Ascension server, please PM me. | Beta Testers - I'll be in touch. |
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#14
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Quote:
Besides, graphics isn't everything. I don't need uBer graphics power to enjoy a game. If the gameplay is good and it looks half-decent, I'll play it ![]() |
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