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  #1  
Old 11-06-2007, 01:57 AM
teratos teratos is offline
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[Utility] Deconstruction Tool

RenWerX is currently reviewing whether or not this item will make the final cut for the core game. The community's ideas on mechanics and whether or not you like the idea would be appreciated.

This goes in the utility slot either along with the laser pointer, or preferably as a choice. This item would be especially useful to farmers.
Quote:
Originally Posted by Design Document
Deconstruction Tool
Allows players to "undeploy" deployable equipment, pick it up, and move it.

Mechanics
  • Players carry this item in the utility/tool slot.
  • Players without a pack can aim the tool at a deployable and deconstruct it.
  • The deployable is automatically moved to the player's pack slot.
  • Deconstruction is rejected (like deploying on bad slope) if the player has a pack, or does not have the proper armor to carry the deployable.
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Last edited by teratos : 11-06-2007 at 11:37 AM. Reason: spelling
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  #2  
Old 11-06-2007, 02:41 AM
schmalx schmalx is offline
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there should be a vote to turn this off as well because if you have ever played tremolus when someone is running around and deconning all your base assets (to ruin the game) it gets really annoying.

Last edited by schmalx : 11-06-2007 at 02:46 AM. Reason: makes more sensche
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  #3  
Old 11-06-2007, 03:50 AM
Amadeus Amadeus is offline
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Quote:
Originally Posted by schmalx View Post
there should be a vote to turn this off as well because if you have ever played tremolus when someone is running around and deconning all your base assets (to ruin the game) it gets really annoying.
Then kick them? That's like taking out all the weapons because people might use them for teamkilling.



Anyway, if that's all the decontructor does, I don't see why it shouldn't be default equipment integrated into the armor, like the jetpack. Same goes for the targeting laser, actually.
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  #4  
Old 11-06-2007, 04:01 AM
schmalx schmalx is offline
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Quote:
Then kick them?
sadly some people will come back again and again so an option to disable it would be good. and it is different to being team killed because if you are teamkilled you respawn again instantly, but it could take quite some time to set up new defences.

but i suppose what im saying is pretty petty when I think about it.
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  #5  
Old 11-06-2007, 07:03 AM
fleeky fleeky is offline
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what about if you can also deconstruct the enemies equipment ? and use it for your own? that way it is also sortof a hack gun as well..

the thing is this isnt that much more useful than just shooting your own equipment, sure shooting your own equipment is less elegant but shittons of weapons that are mostly useless is also inelegant..

so until the deconstruction gun does something else more interesting than the above description i am not really for it.
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  #6  
Old 11-06-2007, 08:11 AM
Amadeus Amadeus is offline
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Quote:
Originally Posted by fleeky View Post
what about if you can also deconstruct the enemies equipment ? and use it for your own? that way it is also sortof a hack gun as well..

the thing is this isnt that much more useful than just shooting your own equipment, sure shooting your own equipment is less elegant but shittons of weapons that are mostly useless is also inelegant..

so until the deconstruction gun does something else more interesting than the above description i am not really for it.
I'd keep hacking out of base.


Also, deconstruction is instant and doesn't use ammo, that alone makes it superior to shooting.
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  #7  
Old 11-06-2007, 11:28 AM
Bjra Bjra is offline
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im for this idea. although its functionalitiy is limited. it could help defenders put up defense, allowing for moving stuff on the fly. and it could allow you to penetarte enemy defense by deconstrucing their turrets and other things.
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  #8  
Old 11-06-2007, 12:37 PM
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Badazz Badazz is offline
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I dont know if that belongs in base. I think of it soley as a Construction weapon. But if it could deconstruct a heavy that is tryin to bombard my base... well
or deconstruct the mortar in his hand.... hmmm
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  #9  
Old 11-06-2007, 12:45 PM
BlindOldMan BlindOldMan is offline
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I like the idea of a deconstructer and would not mind if all players had one like a laser pointer. As stated earlier if an armor can not carry and item it will not de-deploy into their pack.

I wonder if a hack pack would be usable.
If you activate it near an enemy deployable and stay in range for 30 secs it becomes one of your teams assets. The pack is a one time use and only last 30 secs so you have to stay in range the whole time for it to be effective.
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  #10  
Old 11-06-2007, 12:59 PM
ChewSpitt ChewSpitt is offline
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make it so you can only deconstruct the stuff you deploy...you can't destruct OPP. I used to play a mod called extreme kills and "turn on undeploy equipment" was a vote.

To mee it doesn't matter one way or the other. But if it starts to effect the time frame of the game...I would say leave it for Ren.
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  #11  
Old 11-06-2007, 09:42 PM
Danderson Danderson is offline
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Quote:
Originally Posted by Amadeus View Post
Anyway, if that's all the decontructor does, I don't see why it shouldn't be default equipment integrated into the armor, like the jetpack. Same goes for the targeting laser, actually.
I don't even think it should be an item at all; just press your pack button when you don't have a pack to pack up. Either way, I think there are a few things we would have to look over first:
  • Can allies undo something you've deployed?
  • If so, do they get points for it now? Logically, a new position would say that it was all player B's work, but then you could just steal points by undoing and redoing a gun, or other deployable. Maybe it alerts a player whenever his/her equipment is being undone (for destroyed as well, perhaps?). Would that even solve the problem?
  • How long would it take to undo a deployable? Do you have to hold down the button, and stare at it? If it were a longer time than deploying, that could discourage offside farming. As to point-stealing, it would most likely do nothing to help.

I'd also just like to clarify that undeploying should NOT heal the deployable.
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  #12  
Old 11-07-2007, 03:02 AM
Cytonuclear Cytonuclear is offline
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I Like the idea, however presing the pack button instead is an even better idea, it would work perfectly, and I think that an enemy's asstes should be able to be undeployed as well, it just takes a few seconds to do it, this is NIOT HACKING!!! It is however taking an enemy's deployable away and then you could take it back and deploy it at your base. The only reasons to do this would be that there is a limit on the number of deployables a team can have, however, if you steal the enemy team's deployable, you increase the number of deployables your team can have by taking one from the number of deployables the enemy can have. Of course if the deployable was destroyed it would go back to the team's inventory that it originally came from.

Don't know if this is a good idea for base or not, but it definitely would need to be in mods with a lot of deployables, like the Renegades mod.
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  #13  
Old 11-07-2007, 06:57 AM
Amadeus Amadeus is offline
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Quote:
Originally Posted by Danderson View Post
I don't even think it should be an item at all; just press your pack button when you don't have a pack to pack up.
Considering you can only undeploy when you don't have a pack, that would make sense.

About point stealing: you shouldn't get points for deploying stuff anyway, you should get them for that stuff being useful.

Quote:
Originally Posted by Danderson
I'd also just like to clarify that undeploying should NOT heal the deployable.
Agreed.



This makes me think though. Would it be a feasible form of defense to only deploy a turret when there's an enemy nearby, and undeploy it as soon as the threat's gone?
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  #14  
Old 11-07-2007, 09:21 AM
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coma coma is offline
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Quote:
Originally Posted by Amadeus View Post
This makes me think though. Would it be a feasible form of defense to only deploy a turret when there's an enemy nearby, and undeploy it as soon as the threat's gone?
If I was coming at you, I'd mine-disc your turret as I made way to dodge what ever you threw at me.

New thread, mine discing in or out ?
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  #15  
Old 11-07-2007, 11:18 AM
keen keen is offline
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I personally say only the person who deployed it should get to undeploy it.

In any case, whether the gun is in or not, whatever Construction mod is developed for Ascension won't have to worry much about this topic.
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