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#1
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Zombie [Gametype]
I was just thinking that this game could really use a zombies gametype just for fun. What does everyone else think?
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The flying bullet down the Pass, That whistles clear: "All flesh is grass." Rudyard Kipling.
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#2
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Blasphemy, I know.
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The flying bullet down the Pass, That whistles clear: "All flesh is grass." Rudyard Kipling.
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#3
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gnome zombies strapped with explosives ftw..
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#4
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Gnomes > Zombies.
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Concept Disclaimer: Please remember that ideas expressed in public by the RWX Dev Team are their personal ideas unless marked as "Official". Although we are interacting with the community to help create the Ascension we all want, no features are guaranteed to make it into Ascension. My RenWerX Blog | If you are interested in hosting an Ascension server, please PM me. | Beta Testers - I'll be in touch. |
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#5
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Penguins/Monkeys > Gnomes > Zombies
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"To summarize: it is a well-known fact that those people who must want to rule people are, ipso facto, those least suited to do it. To summarize the summary: anyone who is capable of getting themselves made president should on no account be allowed to do the job. To summarize the summary of the summary: people are a problem." -Douglas Adams |
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#6
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Great, so we call em Gnomes and find a way to make that an animated character model so that the gnome team can play as them, then we give the gnomes (this team starts out with only one player) the magical power to force everyone they manage to kill onto their team.
The round is timed to see how long it takes the gnomes to take over, and the average time for gnome takeover as well as the longest and shortest gnome takeovers are also displayed at the end of the game ![]()
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The flying bullet down the Pass, That whistles clear: "All flesh is grass." Rudyard Kipling.
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#7
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Very few things render me speechless
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#8
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Quote:
__________________
Concept Disclaimer: Please remember that ideas expressed in public by the RWX Dev Team are their personal ideas unless marked as "Official". Although we are interacting with the community to help create the Ascension we all want, no features are guaranteed to make it into Ascension. My RenWerX Blog | If you are interested in hosting an Ascension server, please PM me. | Beta Testers - I'll be in touch. |
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#9
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Not to mention it would take a long time for the zombies to take over 128 people.
I would so play an 128 round game of this. |
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#10
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It would have to have an intermission ever 4 or 5 hours.
__________________
Concept Disclaimer: Please remember that ideas expressed in public by the RWX Dev Team are their personal ideas unless marked as "Official". Although we are interacting with the community to help create the Ascension we all want, no features are guaranteed to make it into Ascension. My RenWerX Blog | If you are interested in hosting an Ascension server, please PM me. | Beta Testers - I'll be in touch. |
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#11
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Hmnn, no not 128 rounds, usually the way zombies works is that the last person to be zombified, when they are finally caught becomes the originally zombie in the next round. You could just vote to play zombies and then a few rounds later change to another gametype, or you could set up a dedicated zombies server >: ).
Edit: WAIT!!! 128 people!?!?!? You can do that on one server with more than 3 fps at the same time?!?!?! HAWT!
__________________
The flying bullet down the Pass, That whistles clear: "All flesh is grass." Rudyard Kipling.
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#12
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yes you can have 128 people servers T2 had a couple of these.
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#13
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Impressive, those servers must have been modded, I believe the normal limit is 64 for T2?
Have to admit, I would play a 128 round game too, but it doesn't have to have that many .
__________________
The flying bullet down the Pass, That whistles clear: "All flesh is grass." Rudyard Kipling.
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