Go Back   RenWerX Forums > Public Forums > Ascension
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 08-23-2008, 07:45 AM
StarSeeker StarSeeker is offline
Registered User
 
Join Date: May 2008
Location: Finland
Posts: 96
Send a message via MSN to StarSeeker
Suggestion: Recording and playback

I'm not sure how the recording was actullay done in T1, but I know it's done pretty well since the rec files don't really take up any space and reccing while playing doesn't require extra CPU.

So, my suggestion is to create some kind of recording capability, much like in T1 and T2. Also, some control over playback would be nice, for example like NoFixes Democam for T1.

If you can make anything even slightly similiar to DemoCam it would improve/ease the making of videos greatly = cooler looking videos easier = better publicity in the internet. That's how I see it anyway

A little example of Democam use I found in YouTube: http://www.youtube.com/watch?v=6Nwbcmb91PM or search "Dramatic Tribes.".

And while waiting for Ascension to be released, I'm going to go play some T1

E: Of course, if you can record games to .rec(or any other filetype you might come up with) files you should have a playback system in the game itself, and possibly export options. Export options are not really necessary though, Fraps(or equivalent) should do the trick too. But that is up to you of course if you decide to do this.

-StarSeeker

Last edited by StarSeeker : 12-19-2008 at 08:05 AM.
Reply With Quote
  #2  
Old 08-23-2008, 10:03 AM
Bjra Bjra is offline
Music Department Lead
 
Join Date: Jul 2006
Posts: 369
Send a message via AIM to Bjra Send a message via MSN to Bjra Send a message via Yahoo to Bjra
and give us rec file modification tools, so we can stirng together insane combo's and brag to our friends
__________________
My Music(Ascension songs are here!)
www.myspace.com/djbjra
http://www.ilike.com/artist/Dj+Bjra
Reply With Quote
  #3  
Old 08-23-2008, 01:41 PM
Amadeus Amadeus is offline
BANNED
 
Join Date: Apr 2005
Location: Budapest, Hungary
Posts: 2,066
Send a message via ICQ to Amadeus Send a message via MSN to Amadeus
Torque .recs are a series of OS/network commands, notes made by the game saying things along the (very rough) lines of "at 00:34:16 player 2 started jetting in this and this direction", and these commands are interpreted and executed by the engine on the fly during playback.

Taking a quick glance at the Torque forums, it seems that the stock recording tool only allows playback. Not sure if changing playback speed is supported, but that wouldn't be that hard to mod in anyway. Rewinding and skipping to certain points in a recording could get tricky and also increase the size of recordings, but I'm no expert.

Bottom line is, no video feed is being recorded by the engine, and I don't suppose such a feature will be developed for Ascension since there are multiple 3rd party apps to do so. That means no video editing tools either, but there are free tools of that sort out there too.

Last edited by Amadeus : 08-23-2008 at 01:43 PM.
Reply With Quote
  #4  
Old 08-23-2008, 05:33 PM
StarSeeker StarSeeker is offline
Registered User
 
Join Date: May 2008
Location: Finland
Posts: 96
Send a message via MSN to StarSeeker
@Amadeus: You said it pretty much exactly as it works. Thank you, I couldn't have put it to words

I don't need pretty much anything more. The main thought I had in this is though that when you enter a certain "edit" mode, you kind of switch to observer ("camera") mode, while the whole game world on the rec file keeps going(including your character). This way you can follow for example a disk or a grenade that is shot by player A at player B, keeping it in view all the time(if you wish so). This is especially useful for example while showing midair shot and shots that explode over on the other side of a little hill. If not that, you can just stay a distance away and record/watch a duel from distance, etc..

http://www.team5150.com/~andrew/project.tribes/democam/

You can get the program there, and try it in T1 if you wish or have a look at the code. Doesn't look too complicated IMO.

Everything I would expect from a playback tool is the observer ("camera") mode and playback speed adjusting(from pause-10x would probably be enough, with special values for slow-mo), as well as some camera/observer move speed adjusting. No rewind/skipping/edit tools etc needed.

Last edited by StarSeeker : 08-23-2008 at 05:36 PM.
Reply With Quote
  #5  
Old 08-23-2008, 09:26 PM
Night Terror Night Terror is offline
Registered User
 
Join Date: May 2008
Location: TX
Posts: 11
This sounds good. A full observer mode sounds nice, especially if it has 3rd person support.

Not sure about playback speed adjusting though, since it can be done with third party apps...
__________________
Reply With Quote
  #6  
Old 08-24-2008, 04:02 AM
StarSeeker StarSeeker is offline
Registered User
 
Join Date: May 2008
Location: Finland
Posts: 96
Send a message via MSN to StarSeeker
@NightTerror: I do know it can be done with 3rd party apps, but when done with those, the FPS drops when going slowmo. In the game playback though, this shouldn't happen.

Ingame playback
Speed 1.0 = FPS60
Speed 0.5 = FPS60

when again 3rd party apps
Speed 1.0 = FPS60
Speed 0.5 = FPS30

And yes, the observer mode should have freefly, 1st person and 3rd person modes, though I think the freefly cam is the most important one for the edit mode.
Reply With Quote
  #7  
Old 08-24-2008, 04:12 PM
Amadeus Amadeus is offline
BANNED
 
Join Date: Apr 2005
Location: Budapest, Hungary
Posts: 2,066
Send a message via ICQ to Amadeus Send a message via MSN to Amadeus
Quote:
Originally Posted by StarSeeker View Post
@Amadeus: You said it pretty much exactly as it works. Thank you, I couldn't have put it to words

I don't need pretty much anything more. The main thought I had in this is though that when you enter a certain "edit" mode, you kind of switch to observer ("camera") mode, while the whole game world on the rec file keeps going(including your character). This way you can follow for example a disk or a grenade that is shot by player A at player B, keeping it in view all the time(if you wish so). This is especially useful for example while showing midair shot and shots that explode over on the other side of a little hill. If not that, you can just stay a distance away and record/watch a duel from distance, etc..

http://www.team5150.com/~andrew/project.tribes/democam/

You can get the program there, and try it in T1 if you wish or have a look at the code. Doesn't look too complicated IMO.

Everything I would expect from a playback tool is the observer ("camera") mode and playback speed adjusting(from pause-10x would probably be enough, with special values for slow-mo), as well as some camera/observer move speed adjusting. No rewind/skipping/edit tools etc needed.
Yeah, spawning a camera and giving the player control of it isn't hard by any stretch of the word.
Reply With Quote
  #8  
Old 08-24-2008, 05:47 PM
Oni Link Oni Link is offline
Ascension Bug Guy
 
Join Date: May 2008
Location: NSW, Australia
Posts: 158
Send a message via AIM to Oni Link Send a message via MSN to Oni Link
Quote:
Originally Posted by Amadeus View Post
Yeah, spawning a camera and giving the player control of it isn't hard by any stretch of the word.
Great thing with the democam was that you could then fraps it from every angle to make a movie, which was pretty neat.
__________________
Reply With Quote
  #9  
Old 08-25-2008, 09:25 AM
StarSeeker StarSeeker is offline
Registered User
 
Join Date: May 2008
Location: Finland
Posts: 96
Send a message via MSN to StarSeeker
Quote:
Originally Posted by Oni Link View Post
Great thing with the democam was that you could then fraps it from every angle to make a movie, which was pretty neat.
Exactly
Reply With Quote
  #10  
Old 08-25-2008, 12:37 PM
Night Terror Night Terror is offline
Registered User
 
Join Date: May 2008
Location: TX
Posts: 11
Yeah, forget my previous post... If possible, it would be nice.

Bullet time anyone?
__________________
Reply With Quote
  #11  
Old 09-03-2008, 12:15 AM
*TMS* Shade *TMS* Shade is offline
Registered User
 
Join Date: Mar 2008
Location: In ur fridge, eatin' u foodz! XD
Posts: 97
man that would be great...record a matrix shot showing you pwning 2 n00bs while all their shot miss...^~^
__________________
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 01:09 PM.


Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.